Localization in Daggerfall Unity has taken a big step forward. In previous releases, translating DFU was a challenging process requiring the Unity Editor and writing code to load fonts and replace string tables at start. This approach placed a heavy technical burden on the translator, who just wants to get down to writing text. I’ve listened to your feedback and completely reworked localization to simplify the entire process and remove technical hurdles. Look in the dosbox conf file under header SDL Example, those are the values I use under Win7 on a 24' LCD: SDL fullscreenfalse. Stretch the dosbox window using different settings in dosbox config. From release v0.15 and later, it’s no longer necessary to use the Unity Editor, write any code, or package a. Things you can do: Switch between window/full screen with ALT+ENTER and back. Instead, all text is edited in plain CSV files using your editor of choice and can be distributed along with fonts in a simple ZIP archive. A working copy of Daggerfall Unity 0.15.0 or later.To create translations for Daggerfall Unity, you’ll need the following to get started: Rather than another multi-part tutorial series, this article will speedrun the whole translation process showing how everything is done as quickly and clearly as possible in a single article. A suitable TTF or OTF font representing your alphabet.You can technically get by using any text editor, but it’s best to use a dedicated spreadsheet tool.Ī good CSV editor such as Microsoft Excel or Google Sheets.Setting up using the DaggerfallGameFiles method is recommended, but you can also use Steam release to get started. A way of extracting ZIP files and creating new ZIP files to distribute your translations.The built-in fonts have a full complement of Latin characters, but you’ll need to provide a font with the appropriate characters for whatever dialect of Kanji, Cyrillic, Hangul, etc. This functionality is built into Windows and other major operating systems. Throughout this whole process, we’ll be placing files somewhere in the DaggerfallUnity_Data\StreamingAssets folder. Start by locating the below path in your Daggerfall Unity installation. If you’re writing translations using Latin characters (e.g. Use the popup menu (right-click in the Info window) to save the. English, French, Italian, Spanish), you can skip this section. Simply upload your pictures, change the photo size, and download your new images. The built-in Daggerfall Unity fonts contain a full complement of Latin characters. But if you still want to assign a new font for other reasons, then keep reading. You will need to supply a TTF or OTF font representing all the Unicode characters required for your alphabet.
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